This project aimed to cross the imaginable boundaries of the various NGInfra subprograms and projects.
This project aimed to cross the imaginable boundaries of the various NGInfra subprograms and projects. Its main objective was to innovate research, learning and intervention methods by using highly interactive and ICT-based techniques, in particular 2/3-D animation visualization, simulation and gaming techniques. This project was based on the assumption that interactive and experimental research and learning environments can greatly enhance the production and diffusion of new insights of the NGInfra-subprograms and projects. In order to develop and validate the (intermediate) insights of the NGInfra-program, a number of NGInfra-simulation games were developed in close co-operation with interested NGInfra-partners. Simulation games are a simplification and condensation of the real system, allowing participants to experiment safely with (future) decisions and institutional designs, and reflect on the outcomes.