Warmerdam, J.; M. Knepflé; A.R. Bidarra; G. Bekebrede and I.S. Mayer: SimPort: a multiplayer management game framework, pp. 219-225. In: Proceedings of the 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (CGAMES'2006), Nov. 22-24 (2006). Wolverhampton: University of Wolverhampton, 2006. Eds.: Quasim Mehdi; Fred Mtenzi; Bryan Duggan and Hugh McAtamney. ISBN 0-9549016-2-2. International Proceeding (Refereed)
The serious games industry needs game engines, or frameworks, that have been developed specifically with this sector in mind. This paper discusses the benefits of creating a serious gaming engine. This is demonstrated on the basis of SimPort, a novel multiplayer management game framework. SimPort has shown to be very powerful, functional and easy to use in the development of MV2, a game module simulating a major expansion project, the Maasvlakte 2 area, of the Port of Rotterdam in the Netherlands . In addition, from MV2 real-life usage so far, players and tutors have concluded that this game is not only educational, but also a lot of fun to play.