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simport: a multiplayer management game framework

 
Titel
SimPort: a multiplayer management game framework
Type
artikel vakblad
Referentie

Warmerdam, J.; M. Knepflé; A.R. Bidarra; G. Bekebrede and I.S. Mayer: SimPort: a multiplayer management game framework, pp. 219-225. In: Proceedings of the 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (CGAMES'2006), Nov. 22-24 (2006). Wolverhampton: University of Wolverhampton, 2006. Eds.: Quasim Mehdi; Fred Mtenzi; Bryan Duggan and Hugh McAtamney. ISBN 0-9549016-2-2. International Proceeding (Refereed)

Auteurs
Geertje Bekebrede
 
Igor Mayer
Document
Beschrijving

The serious games industry needs game engines, or frameworks, that have been developed specifically with this sector in mind. This paper discusses the benefits of creating a serious gaming engine. This is demonstrated on the basis of SimPort, a novel multiplayer management game framework. SimPort has shown to be very powerful, functional and easy to use in the development of MV2, a game module simulating a major expansion project, the Maasvlakte 2 area, of the Port of Rotterdam in the Netherlands [8]. In addition, from MV2 real-life usage so far, players and tutors have concluded that this game is not only educational, but also a lot of fun to play.

Projecten
ICT-rich simulation games

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